![]() If you’re not using them - and, honestly, they’re not for every game! - that’s nothing to fret over. Weapon Length and In-Fighting (page 297): As I discussed a little while ago, I love the granularity of this system, and I feel it really evokes the pike-and-shot mentality of a world on the cusp of technological revolution.Gotrek Gurnisson is undoubtedly using the Deathblow rule every single fight, and if it's good enough for our Slayer friends, it's good enough for me. Deathblow (page 160): Whilst WFRP isn't a game of thrilling heroics, it exists in a world where heroic figures exist. ![]() Fast SL (page 152): I personally find it more dramatic to roll and immediately call out the SL, and that ease of use makes Combat more exciting!.In that spirit, I’m going to build off that foundation, and make the assumption that you’re using the following in your campaigns: I’ve spoken before about Optional Rules, and which ones I think serve Combat the best. Today, I want to talk about weapon choice: what it means, which ones are best, and what you can do to really make Combat shine in your campaigns. In that interest, I’ve started practicing some historical European martial arts - namely George Silver’s style of backsword, but hopefully longsword and some spear work in the near future - and it has already paid off considerably. The game - the setting - means a lot to me, so I want to make sure I can give as much back as possible. #WarhammerWednesday! We are delighted to have a new blog post from resident Warhammer expert, Ben Scerri!!Īs I’m sure you’re all aware, by now, I take Warhammer very seriously. ![]()
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