![]() It was done by the producer, head of marketing, head of sound, managing director, and human resources. According to court documents, I was removed as the director of Balan Wonderworld for two reasons. "I think it’s wrong of Square Enix not to value games and game fans. "Now that the proceedings are over and I’m no longer bound by company rules, I’d like to speak out. "I was removed as the director of Balan Wonderworld about half a year before release, so I filed a lawsuit against Square Enix," said Naka via a translation from Gematsu. He has filed a lawsuit against Square Enix, the publisher of Balan Wonderworld, and now that the proceedings over the lawsuit are over he has given details into the situation over at Square Enix and his experience. ![]() Yuji Naka via Twitter revealed he was removed as the Balan Wonderworld director about half a year before it was released and says the game was released in an unfinished state. It definitely seems that he is taking his "one chance" from the president of Square Enix seriously, doing everything to deliver a game experience packed with all the elements of platform games.īalan Wonderworld launches on PlayStation 5, Xbox Series X/S, PlayStation 4, Xbox One and Nintendo Switch on March 26, 2021.By William D'Angelo, posted on 28 April 2022 / 1,844 Views "A lot of popular games these days are based on shooting, but I always want to make pure action games," Naka said of his love for the genre. Reading the novel will deepen your understanding of its world, and events which follow the events of the game are also depicted. Authored by another former Sega employee, Soshi Kawasaki (known for the Long Arms series), the book is planned to be released alongside the game in English and Japanese. While focusing on storytelling without the use of words for the actual game, a rare effort is being put forth to create a novelization of Balan Wonderworld simultaneously with the development of the game. Naka read up on the well-respected Hero's Journey theory to study storytelling. I always emphasize how the game feels and the action, while the story may be a bit weak. ![]() "To be honest, I'm not really the type of developer who focuses on a game’s script. "Square Enix's management philosophy is 'to contribute to the wellbeing of people all over the world by providing the best stories.' When I joined the company and heard that, I was like 'Stories, huh.'" Naka said. However, in the end, the planning stage's goal of 80 was achieved.īalan Wonderworld looks to be a must-see title for platform game fans, but it also features strong storytelling, which is characteristic of Square Enix. "During the proposal stage I wrote down that it would have 80 different types of action, but I thought that once I actually started making the game, I would run out of steam at around 40," said Naka, who confessed that he exaggerated a bit in his proposal. But while that's an easy statement to make, it should be a pretty high hurdle to clear. ![]() It's tempting to declare a game like Balan Wonderworld a culmination of platform games, as this one title contains 80 varieties of action abilities. "Such is my enthusiasm for continuing to make action games," he said. Naka is confident, however even though there is no guarantee that there will be another title, he has launched a new brand called Balan Company. Of course, nothing would make fans happier than more Naka platform games, but whether there's another game is likely dependent on the popularity of Balan Wonderworld. Therefore, he received permission from the company president to make a full-scale platform game with the condition that it was his "one chance". However, the genre he feels he is most skilled at is still platform games. "I think Square Enix has an RPG image," Naka said, "but I don't think I'd be good at making RPGs." Of course, Naka has made RPGs, such as Phantasy Star and Phantasy Star Online. "I think players will be really surprised by it," Naka said.įor Naka, who joined Square Enix in 2018, Balan Wonderworld will be his first full-scale platform game in quite some time. ![]() Adaptive Triggers have been introduced as a new sensation unique to PS5 that allows players to feel resistance in some PS5 titles, and Naka said that for Balan Wonderworld all 80 abilities will feel distinct in players’ hands thanks to those adaptive triggers. Balan Wonderworld also utilizes the adaptive triggers that are a feature of the PlayStation 5 DualSense controller. ![]()
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